The first project I talked about was way off rubric. The one I'm talking about today is more typical. Here is the project:
You can see the five categories she chose: economy, workplace, westward expansion, reform and gender are the same as the last examples but here the presentation is very different. Each category gets a part of the circle and then interconnections are explained via lines and text. The final copy that was graded was printed at school on a commercial grade poster printer on glossy paper. It's poster-board size and is currently hanging in my room.
One of the things that you might not get is that this student is using two deep references to make this work. First, she references Eastern State Penitentiary (a panopticon!), with the star-shape. But there's also a nod here towards early notions of moral reform. Specifically, the image "Keep Within the Compass" that we looked at in class during a unit on Republican Motherhood.
This student is hoping to fix some errors in her original and then possibly market it for classroom use. Although interested in history she is hoping to pursue a graphic design career. However, as her work analyzed in this post shows, doing one thing doesn't mean not doing the other. Tomrrow's post will be about the three game projects that students designed.